Is it Toxic?

Introduction

The drag and drop activity allows the learner to practice applying their knowledge of healthy and harmful foods for dogs. An assessment follows the completion of the activity and is used to reinforce learning as well as checking for the learner’s understanding. I created the interactivity through hotspots, triggers, variables, and layers in Articulate Storyline 360.

Key Features and Skills

The hotspots had to be adjusted at a precise width forcing the user to have intentional movement, not snapping too easily.

The correct layer is triggered when the user drops the food item in the correct location. The incorrect layer is also triggered when the user drops the food item in the incorrect location, resulting in another try. Creating a low-risk environment is extremely effective and essential when designing learning experiences.

I chose to supply the learner with immediate feedback that also informed them why they were right or wrong to enhance full comprehension of the information. Creatively choosing images that clearly notify the user if their answer is incorrect, yet healthy vs. incorrect and toxic was very strategic and deliberate.

The buttons I created display visual design elements through hover states in Articulate Storyline 360. I also constructed the “START” button and its inverse in Adobe Illustrator. I implemented these images in Storyline to make an interesting button and enhance cohesion of all hover effects throughout the project.

Hover states were implemented for each individual food item to designate its appropriate title. I added this feature to provide clarity for the user. The labels also serve as a study tool on the “Congrats Layer” where all food items are shown in their corresponding healthy and harmful areas.

In the final assessment I created a variety of questions and question types that are accessed through question bank draws. It is critical that the assessment demonstrates the learners’ conceptual understanding and allows them to review and interact with the activity as many times as necessary to increase understanding and prove mastery (80% or above) on the assessment. I randomized the response choices and selected question(s) so that retaking the assessment is not identical to any of the other tries, resulting in the most authentic data.

I also added progress notification at the bottom of every question slide which is a valuable tool in supporting the learner through motivation, time management, and positivity. I did this by creating a number type variable and triggers to increase the numbers as they were progressing through the assessment. Some question banks had multiple questions in the draw which led to several decreasing triggers and conditions on each slide to allow the progress to increase properly.

Variables were also created to calculate the learners’ assessment score. I associated triggers with the number variables to total the passing/ failing scores.

I also applied LMS skills such as uploading a SCORM, enrolling a user, & viewing completions of the activity and final assessment.

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